Jul 162025
 

Kentucky Route Zero  is a point-and-click adventure game created by Jake Elliott, Tamas Kemenczy, and musician Ben Babbitt working together as Cardboard Computer. Started in 2011 with Kickstarter funding, it contains five parts and four interludes that were released over several years, with the final section completed in 2020.

The game begins with a truck driver named Conway arriving at a highway gas station with his dog. He is having trouble finding the address he was given for his delivery. From there you travel with him over various roads, an underground highway, and eventually even by boat. Along the way you stop at museums, an abandoned mine, local bars, an odd office building, a cave filled with bats, and more while meeting several of the area’s residents. You can choose to learn more about the characters and often join them to explore locations. The story unfolds with no sense of urgency and you are often given the choice to move on or to stay and explore further.

Filled with magical realist elements, it is often a world that can still feel depressingly familiar. Most of the characters are struggling in some way with the effects a failing economy, something that feels even more relevant since 2020. But there are also glimmers of hope in the ways the characters show up for each other- adapting, creating, and forming communities.

Below are a few selections from the game’s interludes that provide engaging breaks from the main story.

In Limits and Demonstrations three characters visit an art museum. You can check out several artworks including- Overdubbed Nam June Paik installation in the style of Edward Packard, which pays homage to Nam June Paik’s 1963 work, Random Access.

Scenes from The Entertainment– a play directed by one of the characters-

One of the phones from Here and There Along The Echo– you dial the number and the character Will (played by musician Will Oldham) reads information from the Echo River’s Bureau of Secret Tourism.

Scenes from Un Pueblo De Nada take place at the public access station- you can also find a live action version here.

Kentucky Route Zero is a game that stays with you long after it finishes. There are lots of things to discover and it’s worth playing more than once to find them. The website Highway Zero is good for things you may have missed.

The game is available for purchase on their website and can also currently be found on Netflix.

 

Mar 162024
 

David Kruk’s solo exhibition Nobody Here at Summit Artspace in Akron, asks questions about the state of culture (or lack of culture) we are currently experiencing. Is the difference between the Venus of Willendorf and a Funko Pop just time period and material? Using the Vaporwave aesthetic, a remix of past pop culture in itself, he explores consumerism and nostalgia. Walking around the empty spaces in his video game creation, one is left wondering- what comes next?

The artist’s statement about the work-

This exhibition will consider Mark Fisher’s concept of “lost futures” through the aesthetics of Vaporwave and Funko Pops. I am interested in how these anachronistic objects utilize nostalgia through the remixing of cultural references to engage with consumer capitalism. According to Fisher, this continual referencing of the past exemplifies contemporary society’s cultural stagnation and the erosion of collective imagination towards a radically transformative future.

The sculptures in the exhibition are intended to push these anachronisms a bit further; to undergo a life cycle of adaptation and re-contextualization. I enjoy thinking about the ways in which something like Vaporwave can function as a critique of consumer culture, questioning capitalism’s impulse to commodify everything in sight, including our identities and memories. Vaporwave was born from the internet, and its aesthetic continues to be quite popular within online communities. These communities may often be collectors of pop culture paraphernalia: such as Funko Pops, which I’ve become interested in for their cultural symbolic value. Collecting Funko Pops can provide a source of aesthetic stability for some, while simultaneously operating as totems for coping with the realities of adulthood.

Conceptually within this exhibition, I wonder about the ideological trajectory from ritualistic idol to mass-produced fandom figurine, how capitalism influences our engagement with nostalgia, how the concept of a collectible operates within the spheres of the household to the museum, and how an art object may change over time through being digested through the body of consumerism.

For the video below, available on the gallery’s website, Kruk discusses his work – from tracing images using an oven light as a child, to a growing interest in sculpture, to creating the interactive video game from the show.

This exhibition closes 3/16/24.

Jul 282022
 

Going back to 2015 for this mural by Wildlife and S.C. Mero, who still create work in the area. Also check out Mero’s other page, where she highlights neighborhood (DTLA) events, people and art- including work by Wildlife.