Dec 182025
 

Portraits by Carrie Ann Baade

Reclaim | Reframe: Datasets and Cultural Visibility, is one of three exhibitions that make up The Delaware Contemporary’s 2025 Biennial- Art + AI. The timely show features work by Carrie Ann Baade, Tyanna Buie, Blažo Kovačević, and Tara Youngborg.

From the museum

Through AI and computational technologies, artists Carrie Ann Baade, Tyanna Buie, Blažo Kovačević, and Tara Youngborg construct layered narratives that reclaim overlooked and marginalized histories. In doing so, these artists unsettle dominant cultural and media frameworks that have long erased, distorted, or commodified lived experience. Exploring themes of identity, ancestry, and displacement, they use generative tools as critical instruments to question, expose, and reconfigure the archival and institutional biases embedded in history, culture, and the environment. From ancestral reclamation and speculative futures to immersive storytelling and data-driven environmental translations, their work advances a reimagining of social justice through the lens of artificial intelligence.

Together, these artists offer a complex portrait of making in the age of AI, revealing how tools shaped by those in power can both perpetuate bias and enable resistance. Their work asks: Who shapes the cultural record? When an AI model “remembers,” whose truth is it repeating? How can we reclaim agency within these systems (built on our collective labor)?

The images at the beginning of this post are from Carrie Anne Baade’s series, Birthplace. Her mixed media portraits of her ancestors, created with the help of AI, present a fascinating look at the stories of several women from early in American history.

From Baade’s statement about the work-

Birthplace is a visual exploration of personal ancestry, delving into the lives of women from colonial Louisiana between 1690 and 1750. Through oil painting, collage, and Al-generated imagery, I reconstruct the presence of these women-figures shaped by French colonial rule, Indigenous displacement, and Romani migration-whose stories have been largely absent from recorded history. Employing a methodology that blends archival research with imaginative storytelling, I create portraits that serve as visual hypotheses-acts of artistic and ancestral repair. The compositions incorporate antique lace, colonial maps, domestic fabrics, and found objects, mirroring the intertwined textures of lineage, migration, and identity. Al-generated image blending aids in synthesizing historically plausible references, speculating on the appearance and presence of women who were never visually recorded.

This project is not about one family, but a shared American inheritance. It reveals the complexity of identity in a land shaped by colonization, migration, and erasure. In rematriating these women to history, Birthplace offers viewers a visual counter-history-one rooted in survival, interconnection, and the enduring power of maternal lineage.

Pictured below are works from the other artists in the exhibition along with information provided by the museum.

Tara Youngborg examines how institutional data and machine learning shape our understanding of land and environment. Using field research, environmental archives, and US Geological Survey datasets, her datastream translates waterflow data and topographic maps into immersive video installations that highlight the limitations of digital representation. By transforming statistics into layered, shifting media, Youngborg portrays landscapes as dynamic terrains of knowledge. Glitches and ruptures in the work expose gaps between digital abstraction and lived experience, prompting questions about algorithmic authority and what is lost when place is reduced to data.

Tara Youngborg’s installation

Tara Youngborg’s installation (detail)

In AR (Argumentative Reality) and Truck for Three Illegal Passengers, Blažo Kovačević uses augmented reality, 3D modeling, and game engine software to confront invasive state surveillance and the dehumanization of migrants. Using digitally enhanced X-ray images from European Border Patrol inspections, he reconstructs a 2015 tragedy in Serbia where 54 undocumented passengers died in a van crash. His works shift between detached aerial views and intimate interior scans, altering typical media frames into ethical engagement. Kovačević warns how AI-driven technologies can perpetuate oppression through automated surveillance, data collection, and erasure, urging reflection on the politics of visibility and mediated violence.

A still from Blažo Kovačević’s video

Tyanna Buie reconstructs erased family histories and reimagines Black identity through speculative Afro-Futurist frameworks. Using ChatGPT and DeepFake technology, she remixes images, sound, and text to create narratives where absence becomes presence. In The Guardians of Nyala, Buie overlays her own likeness onto eighteenth-century Dutch dignitary portraits, then collaborates with AI to imagine a family history untouched by colonization. Rooted in personal narrative and Black popular culture, her counter-archive elevates erased lives and transforms AI from a tool of replication into one of radical self-authorship.

Two of the portraits from Tyanna Buie’s “The Guardians of Nyala”

This exhibition closes 12/28/25.

Jul 292025
 

Isabelle, by German sculptor Julian Voss-Andreae is located in Palm Springs, California. Voss-Andreae creates sculptures designed to change their appearance- disappearing at times when viewed at a certain angle. His background in science helped to influence this work when he went on to study art.

Below is a section of his biography from his website-

Prior to his art career, Julian Voss-Andreae studied quantum physics and philosophy at the Universities of Berlin and Edinburgh. As a graduate student at the University of Vienna, Voss-Andreae was one of the small team led by 2022 Nobel Prize Laureate Anton Zeilinger that conducted a ground-breaking experiment in quantum mechanics in 1999. The researchers showed that even molecules as big as C-60 “Buckyballs” can reveal their fundamentally quantum nature under the right conditions. Zeilinger’s group found that a beam of them, passed through a diffraction grating, will exhibit the purely wavelike property of interference. Subsequent experiments showed how interactions with the environment (in the form of infrared photons and background gas of different densities) will gradually wash away the ‘quantum-ness’ thanks to the process of decoherence, which is now recognized as the way the classical world emerges from the quantum.

Our Single Garment of Destiny, (pictured below) is located in  Washington Gladden Social Justice Park in Columbus, Ohio. It was specifically designed for the park and takes its name and inspiration from the Martin Luther King Jr. quote below.

“All [people] are caught in an inescapable network of mutuality, tied in a single garment of destiny.  Whatever affects one directly, affects all indirectly.”  – Martin Luther King, Jr., Letter from Birmingham Jail (1963)

The video below explains his process when creating the sculptures.

Feb 272025
 

“Liquid Crystal Environment” (1966)

Last year Hauser & Wirth presented several works by artist and activist Gustav Metzger for And Then Came the Environment at their downtown Los Angeles location. Metzger was an artist and an activist with strong concerns about environmental issues, ones that continue to this day. Works that address these issues are mixed with others that are explorations of science and technology including his use of liquid crystals before they became a common part of our technology, and the delightful energy of Dancing Tubes (videos of both below).

The press release provides more information on the exhibition and the artist’s history-

And Then Came the Environment presents a range of Metzger’s scientific works merging art and science from 1961 onward, highlighting his advocacy for environmental awareness and the possibilities for the transformation of society, as well as his latest experimental works, created in 2014. The exhibition title comes from Metzger’s groundbreaking 1992 essay Nature Demised wherein he proclaims an urgent need to redefine our understanding of nature in relation to the environment. Metzger explains that the politicized term ‘environment’ creates a disconnect from the natural world, manipulating public perception to obscure pollution and exploitation caused by wars and industrialization, and that it should be renamed Damaged Nature.

An early proponent of the ecology movement and an ardent activist, Gustav Metzger (1926–2017) was born in Nuremberg to Polish-Jewish parents, and fled Nazi Germany to England when he was 12 with his brother via the Kindertransport. While working as a gardener, he began his art studies in 1945 in war-embroiled Cambridge, a nexus for scientific experimentation and debate as the Atomic Age was dawning. By the late 1950s, Metzger was deeply involved in anti-nuclear protests and developed his manifestos on “auto-destructive” and “auto-creative” art. These powerful statements were aimed at “the integration of art with the advances of science and technology,” a synthesis that gained wide recognition in Europe in the 1960s through his exhibitions, lecture-demonstrations and writing.

Metzger’s quenchless curiosity about new materials and gadgets—from projectors and electronics to cholesteric liquid crystals and silicate minerals such as ‘mica’—led him to conduct experiments in and out of laboratories in collaboration with leading scientists in an effort to amplify the unpredictable beauty and uncertainty of materials in transformation: ‘the art of change, of movement, of growth.’ By the 1970s, increasingly concerned with ethical ramifications, Metzger became closely involved with the British Society for Social Responsibility in Science, raising awareness of ‘grotesque’ environmental degradation and social alienation and arguing for ‘old attitudes and new skills’ to bring science, technology, society and nature into harmony. He initiated itinerant projects to draw attention to the immense pollution caused by car emissions, a pursuit that gained momentum with his proposal for the first UN Conference on the Human Environment in Stockholm in 1972 and was later partially realized in 2007 at the Sharjah Biennial.

The artworks on view in And Then Came the Environment reveal Metzger’s lifelong interest in drawing and gesture, presenting works on paper from the mid-1950s alongside models, installations and later, Light Drawings that underpin the artist’s desire for human interaction amidst the reliance on technology that continues to this day. Following his death, The Gustav Metzger Foundation was established to further Metzger’s work and carry on his legacy.

Exhibited for the first time in Los Angeles, works here include the earliest film documentation of Metzger’s bold chemical experiments on the South Bank in London (Auto-Destructive Art: The Activities of G. Metzger, directed by H. Liversidge, 1963); his first mechanized sculpture with Liquid Crystals—Earth from Space (1966)—and the stunning, large-scale projection, Liquid Crystal Environment (1966), one of the earliest public demonstrations of the material that makes Liquid Crystal Displays (LCDs), now omnipresent in our computer, telephone and watch screens.

And Then Came the Environment also presents Dancing Tubes (1968), an early kinetic project Metzger developed in the Filtration Laboratory of the University College of Swansea; various iterations of his projects against car pollution including the model Earth Minus Environment (1992); and the Light Drawing series (2014), using a plotter machine, a technology he first used in 1970, with fiber-optic light directed by air or hand.

The exhibition will be complemented by a new short film created by artist Justin Richburg, who animated Childish Gambino’s 2018 hit Feels like Summer, which references climate change. Richburg’s piece was inspired by and responds to Metzger’s 1992 essay Damaged Nature. The film represents the first time Metzger’s ideas have been directly expressed through a new medium, thus reflecting his interests in ongoing transformation and his conviction that younger generations were the most essential, urgent audiences for his work. In 2012, five years before his death at the age of 90, Metzger wrote:

“The future of the world is what we are after. We start with the young and then when the young are twelve, fifteen, and then twenty-one, they can enter politics, and if they have got this initiation/introduction to key issues … it will make an enormous difference to the future of the world.”

Below are videos from two of the most engaging works- Dancing Tubes and Liquid Crystal Environment.

For Gustav Metzger’s Liquid Crystal Environment (1966/2024), five projectors each contain a single slide with liquid crystals that is projected through a heating and cooling system causing them to change form.

Also worth a read is Forbes’ article on the exhibition which provides additional background including Metzger’s influence on The Who’s Pete Townshend.

This exhibition was also part of The Getty’s PST ART: Art and Science Collide programming. On Saturday, 3/1, The Getty is hosting Open House at The Ebell in Los Angeles- “a free day-to-night exploration of science and art” that will include a pop-up art book fair from Printed Matter; panel discussions; a Doug Aitken multi-screen installation with a live performance by Icelandic musician Bjarki; a performance by Julianna Barwick, and more.

Feb 212025
 

As part of PST ART: Art & Science Collide, The Getty is highlighting the incredible work created by the engineers and artists that made up the group Experiments in Art and Technology (E.A.T). The exhibition focuses on the history of the group and two of its most ambitious projects- 9 Evenings: Theatre & Engineering (1966) and the Pepsi Pavilion from Expo ’70 in Japan.

From the museum-

In 1966, engineers Billy Klüver and Fred Waldhauer and artists Robert Rauschenberg and Robert Whitman founded Experiments in Art and Technology (E.A.T.), a not-for-profit organization dedicated to promoting and supporting collaborations between artists, engineers, and scientists. These partnerships brought disparate fields together, bridging the gap between culture and emerging technology. E.A.T.’s debut event, 9 Evenings: Theatre & Engineering (1966), integrated art, theatre, and engineering at the 69th Regiment Armory in New York City, resulting in a technology-aided performance experience that proved to be a launchpad for artistic exploration. Their second major project, the Pepsi-Cola Pavilion at Expo ’70 in Osaka, Japan (1970), presented a multisensory environment featuring experiments with sound, light, lasers, a mirrored dome, and fog. Through their collaborations, E.A.T. artists and engineers came to believe that such team efforts could benefit society; subsequent multidisciplinary endeavors, such as Projects Outside Art (1970), addressed issues of housing, education, environmental sustainability, and communication.

About 9 Evenings

In 1965, Swedish electrical engineer Billy Klüver and American artist Robert Rauschenberg gathered 10 avant-garde artists and 30 Bell Labs engineers to participate in a collaborative, multidisciplinary project combining new technologies with theatre, dance, and music. The event,9 Evenings: Theatre & Engineering, took place at the 69th Regiment Armory in New York, from October 13-22, 1966. More than 10,000 people attended performances by John Cage, Lucinda Childs, Oyvind Fahlström, Alex Hay, Deborah Hay, Steve Paxton, Yvonne Rainer, Rauschenberg, David Tudor and Robert Whitman. These performances incorporated technological equipment such as photocells, doppler sonar, remote controls, infrared cameras, and transistors. In addition, 9 Evenings engineers created the Theatre Electronic Environmental Modular, a flexible, wireless, networked control system, and the Proportional Control System (PCS), which used photocells to adjust light and sound levels. The event led to the founding of Experiments in Art and Technology the following month.

Below are images and objects from two of the nine evenings, Open Score and Physical Things

Performance description of “Open Score” by Robert Rauschenberg

About Open Score

Open Score began with a tennis match between professional player Mimi Kanarek and painter Frank Stella. Engineer William Kaminski wired their rackets with transmitters that caused every strike of the ball to emit a loud sound and extinguish an overhead light. The game continued until the Armory was completely dark. At that point, a cast of 300 volunteers walked onto the court and performed a series of loosely choreographed movements while infrared cameras projected their images onto large screens. Rauschenberg described the action as “the conflict of not being able to see an event that is taking place right in front of one except through a reproduction,” an idea that resonates in today’s world of social media, streaming, and smartphones. For the second performance, Rauschenberg added a third section in which he carried dancer Simone Forti around the Armory in a burlap bag while she sang an Italian ballad.

About Steve Paxton and Dick Wolff’s Physical Things

For 9 Evenings, Paxton created an enormous, inflated sculpture using Polyethylene and box fans and invited visitors to walk through the structure at their own pace, confronting different environments and performances along the way. After climbing through a 100-foot inflated tower, participants emerged into an enclosed area with wire loops suspended above their heads. Using modified transistor radios, they could listen to an array of sounds, including animal noises and sports commentary. One’s location underneath the sound loops determined which part of the score was audible, allowing people to choose where to linger and what to listen to.

One of the group’s most ambitious projects was for the Pepsi Pavilion (pictured above).

From the museum-

In 1970, the Pepsi-Cola Corporation commissioned E.A.T. to design a pavilion for Expo ’70 in Osaka, Japan. Artists Robert Whitman, Robert Breer, David Tudor, and Forrest Myers made early contributions to the design of the pavilion; eventually the design team included 20 artists and 50 engineers and scientists.

Outside the pavilion, a water-vapor cloud sculpture by the artist Fujiko Nakaya covered the white, faceted dome. On the plaza, seven of Breer’s Floats, six-foot-high dome-shaped sculptures, glided in slow motion while emitting sounds.

Visitors entered the pavilion through a tunnel and descended a staircase into a clamshell-shaped room lit by moving patterns of laser light. On the far end, another staircase led up into the Mirror Dome, a 90-foot diameter, 210-degree spherical mirror made of aluminized Mylar. Within the Mirror Dome, visitors’ reflected images appeared to float upside down above their heads.

You can find more images and further documentation here.

This exhibition closes 2/23/25.

Feb 202025
 

Charles and Ray EamesPowers of 10, is currently on view as part of Palm Springs Art Museum‘s Particles and Waves: Southern California Abstraction and Science, 1945-1990, among a collection of experimental abstract films.

In the nine minute film you travel in powers of 10 in two directions, starting with a couple having a picnic in a park in Chicago. You then zoom out into space until you are 100 million light years distance from them and then return to travel into the man’s hand in negative powers of 10 until you reach a proton of a carbon atom at 10−16 meters.

Below is the film in its entirety but it is definitely worth seeing on a big screen if you can.

Feb 132025
 

The contemporary artists and designers in Seeing the Unseeable: Data, Design, Art at Art Center College of Design, each use different types of data as the basis for work that is both imaginative and informative. This exhibition is part of The Getty’s PST ART: Art and Science Collide programming.

From the gallery-

Seeing the Unseeable: Data, Design, Art explores selected works by contemporary artist and designers responding to data’s impact on daily life. The exhibition premise rises from the dawn of Big Data in the early 1990s, which brought with it advancements in the field of data visualization: the practice of representing vast quantities of information to make it understandable and engaging to the public.
In its early forms, data visualization was most often used in map-making and creating statistical graphics, viewed largely as a tool to convey information in the sciences and support analytic reasoning. In recent years the field has become an influential force in contemporary culture, transforming visual literacy in the global cultural landscape.

Seeing the Unseeable considers data in the recent past and present, addressing issues related to data mining and invisible data, data humanism, and data’s relationship to our varied environments. Exploring a critical cultural moment in our relationship with the magnitudes of information that routinely bombard us, works in the exhibition draw attention to issues ranging from the vastness and capabilities of data technologies to the personal, social and humanitarian consequences of data collection and data systems.

Hyojung Seo, “Singapore Weather Data Drawing Series (Wind Direction, Tem-perature, Windspeed) 2022

About the video work by Hyojung Seo

Singapore Weather Data Drawing Series reconsiders data visualization as it develops beyond mere representation to aestheticization. As the title of the work suggests, this series of data are drawings aimed to build a visual narrative beyond the original scope of the data itself. The weather data drawings generally represent information about Singapore’s weather patterns, while also standing as abstract digital artworks. This visual loosening of data into a series of patterns and movements presents weather statistics thorough a visual sensation rather than a more conventional data visualization design. The essential link is the descriptive title. While the work may abstract Singapore’s weather patterns, the movement and shapes designed by Seo also expand the meaning of the information as a kind of living, organic form.

 

About the above work by Linnéa Gabriella Spransy

Described by Spransy as “procedural abstractions,” the paintings shown present an alternative to what may be considered data-driven art. While terms such as “data” and “generative art” are often used to describe digital-based imagery, the artist’s painting method lies at the heart of data and data visualization: number patterns. The Prime Mover paintings demonstrate the intimate working relationship between the artist and pure data. Spransy begins by constructing linear patterns using prime number sequences onto the prepared canvas. From this accumulated form, she then selects areas to pour paint over. After the paint dries, she initiates another pattern that grows around the existing intrusions. This push and pull of structure and chaos creates a field of balance and counterbalance, an ebb and flow between the artist, the numbers, and the seemingly shifting, multiple layers and dimensions of her paintings.

Iñigo Manglano-Ovalle, “Lu, Jack and Carrie (from The Garden of Delights)”, 1998, Archival pigment prints

About the above work by Iñigo Manglano-Ovalle and Storm Prototype: Cloud Prototype No. 2 and 4, 2006 (the hanging titanium sculptures in the first photo)-

Iñigo Manglano-Ovalle is recognized for a wide-ranging, multifaceted practice resulting in sculpture, large-scale instal-lations, photography, and video. Ranging in scale from modest to monumental, his works are the result of years of research and achieved working in collaboration with creatives, inventors, and technicians in a vast range of fields, from the physical and life sciences to earth sciences. Lu, Jack and Carrie (from The Garden of Delights) (1998) is comprised of three colorful digital prints: a series of abstractions based on images of DNA samples taken from imaging technologies utilized in genomic mapping and depicting “families” of friends selected in sequence. Storm Prototype: Cloud Prototype Nos. 2 and 4 2006) are hovering spectral forms manifested in three dimensions from the analysis and compilation of real weather data. Additionally, the works are inspired by the artist’s consideration of global migration patterns. These works represent the compulsory flow of nature, whether revealed in the sky, ocean, or over land, impervious to international boundaries.

Giorgia Lupi and Ehren Shorday, “Incroci (Crossings)”, 2022, Black paint on raw canvas

About the above work by Giorgia Lupi and Ehren Shorday

Described by the artists as data portraits, this collaborative project emerged from Lupi’s observation that “each person’s life may be unique and different, but when seen together, these distinct paths begin to form patterns.” For Incroci, a dataset was created by asking strangers, and their social media circles, to share five dates (day/month/year) representing significant life moments, from the day of their birth up to the year 2022. The project was conducted during the Covid-19 pandemic, which gave weight to the question of what could be considered a significant life moment. Incroci exemplifies the ways in which data visualization design is evolving to a level beyond merely providing an aesthetic framework for data to realizing subtext within the datasets. As Lupi states: “The more ubiquitous data becomes, the more we need to experiment with how to make it unique, contextual, intimate. The way we visualize is crucial because it is the key to translating numbers into concepts we can relate to.”

About the work above by Semiconductor

Ruth Jarman and Joe Gerhardt, aka Semiconductor, have been collaborating for over 25 years working in sound, video, installation and sculpture. Referring to their work as technological sublime, they explore ways of experiencing nature mediated through the languages of science and technology. Spectral Constellations is a series of generative animations, driven by scientific data of young stars. This data, collected by scientists using a method called Spectroscopy, creates an understanding of structures around distant young stars, where gas and dust come together to form planets. Semiconductor have employed this spectral data as a physical material, translating it into rings of light which resemble gradiated discs of planetary and stellar formations. As the data ebbs and flows it introduces a sense of form and motion. Waveforms merge and interfere revealing patterns and rhythms, engaging our human tendency towards pattern recognition. The fragmented LED mosaics provide partial windows from which the spectral data shifts and shimmers.

Fernanda Bertini Viégas and Martin Wattenberg, “Wind Map”, 2012, Interactive software, dimensions variable

About Fernanda Bertini Viégas and Martin Wattenberg‘s Wind Map-

Fernanda Viégas, a computational designer, and Martin Wattenberg, a mathematician and journalist, are known as pioneers in the field of data visualization. Their research has helped define visualization as a discipline and practice, creating interactive and open-source tools for examining a wide range of scientific, social, and artistic questions. Conceived as a personal art project, their iconic work Wind Map culls information from the National Digital Forecast Database, which is maintained by the National Weather Service and available to the public. Continually gathering these forecasts, which are time-stamped and revised each hour, the artists have created a “living portrait” of the wind landscape over the United States. To emphasize the beauty and distinction of this influential work, exhibition curators commissioned a special iteration of Wind Map without the city locations and names. The standard version of this piece remains in the public domain on their website: http://hint.fm/wind/

Laurie Frick, “Moodjam Intense”, 2024 and “Moodjam Mild”, 2024, Abet Laminati samples on ACM panel

About Laurie Frick’s Moodjam Intense and Moodjam Mild-

In her exploration to humanize data, Frick creatively mines information from her own functional and behavioral patterns as part of her art practice. Inspired initially by the daily activity tracking of computer programmer Ben Lipkowitz, Frick began tracking her own sleep with an electroencephalogram headband, expanding it to her husband’s sleep patterns and then others. Initially mapping her moods with color swatches through Mood-jam.com, Frick expanded to track her temperament every few seconds using a combination of heart rate (HRV), facial recognition and galvanic skin response (GSR), assessing her stress, nervousness, and general mood every few seconds. The work shown is an interpretation of this compiled data, using boxes of countertop laminate samples that she sourced during an artist residency at the Headlands Art Center near San Francisco. Moodjam Intense and Moodjam Mild are the resulting gridded works.

Peggy Weil, “77 Cores”, 2024, White Mylar Digital print

About Peggy Weil’s 77 Cores

Peggy Weil has long been engaged in exploring ways of seeing. Today she continues to inquire the realms of perception, investigating how we see, what we see, and how we can see beyond. When she heard about the Greenland Ice Sheets project which stores 2-mile-long poles of ice samples in meter long cylinders, she was compelled to document them. The ice cores-paleo thermometers holding ash from volcanic eruptions, pollen and environmental gasses-are, to Weil, “deep space holding very deep time.” As such they speak to the notion of the extended landscape: stretched out beyond what we perceive and see, hidden in the atmosphere or the earth underneath our feet. In 77 Cores, images of seventy-seven glacier ice-sheet cores are printed and laid out over twenty-four feet. allowing the viewer to mark time by walking its length.

Sarah Morris “Property Must Be Seen [Sound Graph]”, 2020; “Deviancy is the Essence of Culture [Sound Graph]”, 2020; “You Cannot Keep Love [Sound Graph]”, 2020, Household gloss paint on canvas

About Sarah Morris and the Sound Graph paintings above-

Sarah Morris creates films, paintings, and sculptures based on a wide range of sources, including graphic logos, architectural space, transportation systems and maps, GPS technology, and the movement of people in urban locations. She has said, “I want to map what is going on, these situations we find ourselves in-both physically and philosophically.” The Sound Graph paintings are derived from fragments of conversations and sounds recorded by the artist and translated into hard-edged geometric shapes in vibrant patterns that seem to visually fluctuate. Her interest in incorporating sound into her paintings began when she conceived the film Finite and Infinite Games (2017), titled after the cult philosophy and numbers theory novel by James P. Carse. Morris sees her paintings as being part of a larger self-generating system, always remaining open and allowing for interpretation, motion and change.

Mimi Ọnụọha, “The Library of Missing Data Sets”, 2016; “The Library of Missing Data Sets v2.0”, 2018; “The Library of Missing Data Sets v3.0”, 2022, Mixed Media Installation

Mimi Ọnụọha, “In Absentia”, 2019, 6 risograph prints on paper

About the works above by Mimi Ọnụọha

The Library of Missing Datasets comprises three filing cabinets filled with folders the reveal unseen biases within the system of data collecting. According to the artist, this work is “a physical repository of those things that have been excluded in a society where so much is collected.” While data-collecting algorithms claim to provide comprehensive information, their vastness hides data-driven forms of inequity: what Ọnụọha considers “algorithmic violence.” Revealing the conditions surrounding invisible data, she “aims] to trouble assumptions baked into the beliefs and technologies that mediate our existences.” In Absentia (2019) presents six risograph prints in the style of twentieth-century African American sociologist W. E. B. Du Bois’ infographics presented at Exposition Universelle, the Paris World’s Fair, in 1900. Ọnụọha visually quotes from Du Bois to acknowledge his work’s significance and the injustice it has since suffered: the US Department of Labor and Statistics halted publishing of his sociological research on Black rural life in Alabama, claiming it to be too controversial.

Finally, the image above is of work from Refik Anadol’s AI data painting series– California Landscapes.

Refik Anadol is an artist, designer, and leader in the aesthetics of data and machine intelligence. Utilizing advanced technologies including Al, machine algorithms, and quantum computing, he has become known for large scale, immersive installations that render massive amounts of data into highly dynamic abstractions. The artist’s California Landscape series employs images of California’s national parks. Spawned from a dataset of over 153 million images, the largest dataset of this kind ever to be used for an artwork, the Generative Study works feature images that are recognizable. Yet as these majestic landscapes constantly morph, so does the matter that we conventionally identify as earth and sky. A series of interconnected lines imbue the images with additional references, in this case the algorithm driving this perpetual visual flux. In its varying juxtapositions of nature and technology, this work reminds us of how distinctive our perceptions of each may be.

This exhibition closes 2/15/25.